The Hawk-Dove game is a model in evolutionary game theory describing conflict between individuals competing for a shared, indivisible resource, in which each individual can adopt a Hawk strategy, escalating the contest and risking injury, or a Dove strategy, displaying but retreating before real conflict. It was introduced in 1973 by the biologist John Maynard Smith and the geneticist George Price as part of their foundational paper defining the evolutionarily stable strategy, a concept borrowed from economic game theory and adapted to explain how a mixture of aggressive and passive behaviors can be stable within an animal population even though pure aggression would seem to be individually advantageous. Because escalated fights carry a real cost of injury, the model shows that when the cost of losing a fight outweighs the value of the resource being contested, a stable population settles into a mix of hawk-like and dove-like individuals, or into individuals who mix the two strategies at random, rather than an all-hawk population destroying itself.
Facts
Connections
In Branch
Source Chicken (game) (Wikipedia)
Is Kind Of Object
Entity-backed identity for the object-kind enum value this mathematical object already carries, resolved to a mathematics concept by an explicit value-to-entity map (phase 3 bucket conversion, docs\design_entity_backed_browse_buckets_20260928.md). The object-kind fact itself stays on the object unchanged.
Sources
1. Wikipedia: Hawk-Dove game
IntroductionQuote, Introduction
The earliest presentation of a form of the Hawk-Dove game was by John Maynard Smith and George Price in their paper, "The logic of animal conflict".
View the Source Chicken (game) (Wikipedia)
In Branch: Game Theory, Lead sentenceQuote, In Branch: Game Theory, Lead sentence
t game, is a model of conflict for two players in game theory.
View the Source Reader Challenges (0)
No disputes yet. Spotted an error or a better source? Open the first one.
Sign in to dispute this or suggest a correction.