In mathematics, a reflection is a mapping from a Euclidean space to itself that acts as an isometry whose fixed points form a hyperplane, called the axis of reflection in two dimensions or the plane of reflection in three dimensions, and the image of a figure under a reflection is its mirror image across that axis or plane. A reflection is an involution, meaning that applying it twice in succession returns every point to its original location, and the term is sometimes used more broadly for any non-identity isometry that is its own inverse, whose fixed points form a smaller affine subspace than a full hyperplane, such as a reflection through a single point, also called a central inversion. In a Euclidean vector space, reflection in the point at the origin is the same operation as negating every vector, and some mathematicians use the word flip as a synonym for reflection. This description is adapted from Wikipedia contributors under CC BY-SA 4.0; changes were made. https://creativecommons.org/licenses/by-sa/4.0/
Facts
Connections
Is Kind Of Object
Entity-backed identity for the object-kind enum value this mathematical object already carries, resolved to a mathematics concept by an explicit value-to-entity map (phase 3 bucket conversion, docs\design_entity_backed_browse_buckets_20260928.md). The object-kind fact itself stays on the object unchanged.
Sources
1. Reflection (Mathematics) (Wikipedia)
Reader Challenges (0)
No disputes yet. Spotted an error or a better source? Open the first one.
Sign in to dispute this or suggest a correction.