The Ehrenfeucht-Fraisse Theorem describes a back-and-forth game, with the back-and-forth method introduced by Roland Fraisse and formulated as a game by Andrzej Ehrenfeucht, used to determine whether two mathematical structures are elementarily equivalent, meaning they satisfy exactly the same first-order sentences. Two players, conventionally called Spoiler and Duplicator, alternately choose elements from each structure, and the theorem states that Duplicator has a winning strategy in the game of every finite length exactly when the two structures are elementarily equivalent, making the game one of the principal tools for proving that certain properties cannot be expressed in first-order logic.
Facts
StatementTwo structures A and B are elementarily equivalent, meaning they satisfy exactly the same first-order sentences, if and only if the Duplicator player has a winning strategy in the Ehrenfeucht-Fraisse game of every finite length n played between A and B, provided the underlying vocabulary of relation symbols is finite. 1 Classification
Statement FormCharacterization Theorem 1 Connections
Has Statement Form
Entity-backed identity for the statement-form enum value this theorem already carries, resolved to a mathematics concept by an explicit value-to-entity map (phase 3 bucket conversion, docs\design_entity_backed_browse_buckets_20260928.md). The statement-form fact itself stays on the theorem unchanged.
In Branch
Source Ehrenfeucht-Fraisse game, Wikipedia
Sources
1. Ehrenfeucht-Fraisse game, Wikipedia
Equivalence and inexpressibility section
It is easy to prove that if Duplicator wins this game for all finite n, that is, A ∼ B, then A and B are elementarily equivalent.
History section, citation to Ehrenfeucht 1961
An application of games to the completeness problem for formalized theories, A. Ehrenfeucht, Fundamenta Mathematicae 49 (1961), 129-141.
- In Branch: Model Theory, Lead sentence
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